Beastman/anthropomorphism Nonhuman design tips
Categories:Other How-To-Draw
A non-human technique book filled with a wealth of knowledge and love for living things
The author of "Jinba" and "Soldier of the Iron World" explains how to design and draw "non-humans"! There are various expressions, from "anthropomorphism," "beastman," and "kemomimi," which refer to humans, to "creatures" and "monsters," which refer to beasts. The required expressions change depending on the established media such as manga, anime, and games, and we will also explain how to differentiate between them. By understanding not only the appearance of a non-human creature, but also its physical structure, movement, and even ecology, and projecting this onto the character's personality and actions, you can express the character vividly. The author's detailed explanations of not only drawing techniques but also observation methods and ways of thinking are backed by the author's respect for living things and extensive knowledge.
Chapter 1: Basic knowledge of drawing for manga, anime, and games
Chapter 2: Anthropomorphism of mammals
Chapter 3: Anthropomorphism of birds and reptiles
Chapter 4: Arthropods Anthropomorphism of animals
Chapter 5 Anthropomorphism of fish
TIPS & interviews
Ryo Sumika (author)
About the author
Manga artist/illustrator Joined the game production company Capcom in 2006, and was in charge of 3D modeling and character design for games including the Monster Hunter series. Became freelance in 2015, working on manga writing, games, and character design for anime. His manga works include "Jinba'', "Torso no Bakura'', and "MADK'' (under the name of Ryo Inkira). ?gSoldier of the Iron World?h has been serialized in ?gMonthly Shonen Magazine?h since 2020.
Publisher: Genkosha (August 30, 2021)
Publication date: August 30, 2021
Language: Japanese
Tankobon Softcover: 144 pages
ISBN-10: 4768315178
ISBN-13: 978-4768315170
Dimensions: 7.17 x 0.39 x 10.12 inches
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- 9784768315170
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- new
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